Forska (meaning “Research” in Swedish, at least according to Google Translate) is an entry to the 2014 Procedural Game Jam.
Building Forska involved combining a lot of my other experiments, such as post-processing visuals, point-and-click open world work, and procedural content generation. Random seeds mean worlds are still there when you come back to them, and there are 4 billion of them that you can access. I posted day-by-day entires of building Forska, starting here.
You can download and play Forska here: